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Tech Lending Program: Oculus Rift Developer Kit 2

Oculus Rift Developer Kit 2

What is the Oculus Rift Developer Kit 2?

The Oculus Rift Development Kit 2 (DK2) is a development kit meant for developers that want to create virtual reality content for the upcoming consumer version of the Oculus Rift.

New features:

  • Positional Tracking
  • Low Persistence OLED Display
  • Built-In Latency Tester 

-image and description taken from https://www1.oculus.com

 

How do I check out the Oculus Rift Developer Kit?

The items that are part of the Tech Lending Program are checked out on a first-come, first-served basis at the Services Desk in Honnold/Mudd Library by current Claremont Colleges students, faculty, and staff who have a valid library account.

An optional consultation is available to patrons who wish to receive an orientation on how to use any of the items in the Tech Lending Program. Patrons who wish to have this orientation should email libraryusers@cuc.claremont.edu, to set up an appointment.

All items are available for a checkout period of 4 days with no renewals. Items are available for checkout only to students, faculty, and staff of the Claremont Colleges. You can check the current availability of this item through the following link: Oculus Rift Developer Kit

Prior to borrowing an item from the Tech Loaning Program for the first time, all users must sign a copy of the 'Claremont Colleges Technology Borrowing Agreement.

Late fines for these items are $1/hour; items are considered lost after 24 hours and users will be charged the full replacement cost at that time.

The complete loan policy is available on the 'Claremont Colleges Technology Borrowing Agreement, which can be found below:

What's in the Box

The following items should be in the box when you check out the Oculus Rift Developer Kit 2.

  • Positional tracker
  • DVI to HDMI adapter
  • Headset
  • Optional lenses
  • Foreign plug adapters
  • DC power adapter

Setting up the Oculus Rift Developer Kit

The Oculus Rift is compatible with PC operating systems only.

  1. To get started, you will need to download one of Oculus's Software Development Kits (SDK): https://developer.oculus.com/downloads/native-windows/
  2. Set up the headset: Remove the cover on the front of the headset to make sure that the cable is securely inserted into the ports on the front of the headset. Replace the door on the front of the headset.
  3. Connect headset cable to computer: Unwrap the cable that is attached to the headset. Plug both the HDMI connector and the USB connector into your computer.
  4. Connect positional tracker cables: Attach the sync and USB cables to the positional tracker.
  5. Attach positional tracker to a tripod or the top of your monitor. Ensure that there is a direct line of sight from the positional tracker to the headset. For optimal performance, position yourself about 5 feet away from the tracker.
  6. Connect the power adapter to the cable connector box (optional)
  7. Power on the headset: The headset is on by default once it is plugged in.
  8. Adjust head straps so that the headset fits snugly and comfortably.
  9. Attach lenses to the headset. The taller set is for users with normal vision; the shorter set is for very nearsighted users. If you wish to wear glasses while using the Rift, use the taller set. The taller set is the default in the device. 
  10. Launch an application! If you need help accessing and navigating the Oculus store or launching third-party apps, consult Oculus's support guide: https://developer.oculus.com/documentation/pcsdk/latest/concepts/gsg-third-party-apps/

For additional directions, visit Oculus's SDK guides: https://developer.oculus.com/pc/